https://paj-ojs-tamu.tdl.org/paj/issue/feed paj:The Journal of the Initiative for Digital Humanities, Media, and Culture 2015-09-11T21:09:53+00:00 Laura Mandell mandell@tamu.edu Open Journal Systems <p>PAJ is currently on hiatus, as of 2016.</p><p><em>The Poetess Archive Journal</em> publishes articles relevant to eighteenth- and nineteenth-century popular poetry, especially that which has been published in the literary annuals, and to issues of digitization and the digital humanities generally as well as book history. Literary annuals were the bookish performance art of the early 19th century, profitable commercially but also designed to give access to culture, high and low, by fostering new modes of literary consumption. The screen similarly reconfigures aesthetic apprehension, in the early 21st century, and the articles in this journal explore these new modes as well.</p><p>The articles published in this journal are made available as TEI-encoded documents in <a title="Poetess Archive Database" href="http://unixgen.muohio.edu/~poetess" target="_blank">the Poetess Archive</a> and are full-text searchable via <a title="Networked Infrastructure for Nineteenth-century Electronic Scholarship" href="http://www.nines.org" target="_blank">NINES</a>. /ISSN 1935-7362</p> https://paj-ojs-tamu.tdl.org/paj/article/view/46 Teaching with TypeWright: An English Class in the Computer Lab 2015-09-11T21:07:55+00:00 Lindsey Eckert Lindsey.Eckert@gmail.com This article offers a teaching reflection about using the digital tool TypeWright in an undergraduate classroom. It outlines how the tool was used and the resulting learning outcomes; it ultimately suggests that TypeWright can be integrated effectively into non-specialist undergraduate courses. 2015-09-11T00:00:00+00:00 Copyright (c) https://paj-ojs-tamu.tdl.org/paj/article/view/38 “Select the Type of Experience You Would Like to Have”: Exploring Player Roles and Role Affordance in Video Games 2015-09-11T21:07:55+00:00 Sean P O'Brien sean.obrien.email@gmail.com <p>This paper focuses on the concepts of player roles and role affordance, drawing its examples from role-playing video games (RPGs). RPGs present a useful test case for exploring how player role analysis adds a more fluid, dynamic perspective to existing possibility space and player type analytical approaches. Within possibility spaces, players negotiate the enactment of designed, afforded, and constrained roles. Game designers can take these concepts of possibility spaces and possible roles into account in future designs, and the resulting combinations of spaces and roles are crucial to games’ procedural rhetorics, popular appeal, and aesthetic interest. We can better understand video games as a medium by attending to player roles in relation to possibility spaces and player types. The roles that games afford and players adopt are key to why games have become such an important cultural force in our society, and further exploration of the concept will advance our understanding of why players play, how designers design, and what meanings and pleasures emerge from players' experiences of games. This approach to analyzing character and player roles integrates the player-centric insights of player types and the game-centric insights of possibilty space analysis while addressing leading RPGs such as <em>Skyrim</em>, <em>Mass Effect 3</em>, and <em>Final Fantasy</em> <em>XIII.</em></p> 2015-09-11T00:00:00+00:00 Copyright (c) https://paj-ojs-tamu.tdl.org/paj/article/view/50 Digital Day Thoughts and the Interpretive Edition as Dataset 2015-09-11T21:07:55+00:00 Daniel J. Johnson danieljonasjohnson@gmail.com <p>Through a case study of encoding and representing <em>The Relief; or, Day Thoughts</em> (1754), a critique of graveyard poetry by bricklayer-turned-poet Henry Jones, this article explores a model of interpretive digital edition as close-reading dataset.</p> 2015-09-11T00:00:00+00:00 Copyright (c) https://paj-ojs-tamu.tdl.org/paj/article/view/34 Visualizing Poetry: Tools for Critical Analysis 2015-09-11T21:07:55+00:00 Luis Meneses ldmm@cs.tamu.edu Richard Furuta furuta@cs.tamu.edu <p>Although digital media allegedly privileges “distant reading”, we can develop tools<br />and methods to close-read and analyze documents. Moreover, these analyses can be<br />visualized before being discussed by readers. We have developed a set of visualization tools that aim to help scholars carry out thecritical analysis of poetry. More specifically, the purpose of the visualization tools is to help synthesize and bring forward the key elements found in poems.</p><p>As results, we found that the tools we developed bring forward the graphical<br />elements of poetry. Additionally, our tools place special emphasis in viewing the poems from different perspectives and visualizing the textual representation of the poetic texts in their formal structure.</p><p> </p> 2015-09-11T00:00:00+00:00 Copyright (c)