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Vol. 3
Vol. 3
The articles contained in this issue address teaching and close reading by building digital editions, role-playing in games, games, and visualizing literature using digital tools.
Published:
2015-09-11
Articles
Teaching with TypeWright: An English Class in the Computer Lab
Lindsey Eckert
Remote
PDF
“Select the Type of Experience You Would Like to Have”: Exploring Player Roles and Role Affordance in Video Games
Sean P O'Brien
PDF
PDF
Digital Day Thoughts and the Interpretive Edition as Dataset
Daniel J. Johnson
PDF
Visualizing Poetry: Tools for Critical Analysis
Luis Meneses, Richard Furuta
PDF
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